Two special game modes are also activated: New York Minute and Dead Man Walking. After completing the game once, other difficulty levels are unlocked. For example, if the player's character dies too many times, the enemies' artificial intelligence is made less effective, while more healthin the form of painkillers is made available. When first played, the game only offers one difficulty level that is adjusted on the fly if the game is too difficult for the player. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be. As they progress, players access other weapons including handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. Initially, the player's only weapon is a 9mm pistol. Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy. Despite the positive reception, the game sold poorly, leading Rockstar Games' parent company Take-Two Interactiveto cite Max Payne 2 's sales as a cause for the company's reforecast finances of 2004. Praise focused on its action and story, while criticism targeted its short length. Video game critics gave Max Payne 2 generally favorable reviews. He reunites with Mona Sax, whom he met in the previous game, as they set out to resolve a conspiracy of death and betrayal, finding the Inner Circle in the center of it all. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. ![]() In Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department (NYPD) and a fugitive framed for murder in New York City at the end of Max Payne. It was released for Microsoft Windows on October 15, 2003, for Xbox on November 25, 2003, and for the PlayStation 2 on December 2, 2003. The game is a sequel to Max Payne and is followed by Max Payne 3. Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment for Microsoft Windows and Rockstar Vienna for the Xbox and PlayStation 2 and published by Rockstar Games.
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